QuitCue catches a stray ⌘Q and waits — hold to confirm, release to cancel.
Choose what's worth protecting, then how you confirm a quit — a deliberate hold, or a quick double-tap. Switch any time in the Control Panel.
Add the apps worth protecting — the rest quit instantly.
Hold to confirm. Release early and nothing happens.
One tap warns. A second within 1.4s quits.
A true Liquid Glass overlay — real vibrancy, depth and specular light, fully dark-mode native. Drawn for macOS Tahoe.
Hold time, tap vs. hold, per-app rules.
A few MB on disk, near-zero at rest.
Runs entirely on your device.
Remapping nukes the shortcut everywhere — including the apps where you actually want it. QuitCue preserves the native gesture and adds a moment of intent only where you ask for it.
Yes — once, during first-run setup. macOS requires it for any app that intercepts global keystrokes. QuitCue uses the permission only to watch for ⌘Q on the apps you've whitelisted.
No measurable impact. The event hook runs in microseconds; the overlay only renders when ⌘Q fires on a whitelisted app. At rest, QuitCue is sleeping.
The overlay draws on top of any window — full-screen included. If a game grabs exclusive input, ⌘Q passes through normally (most games don't bind to it anyway).
No. QuitCue is completely free and open source on GitHub.
Yes. Universal 2 binary, macOS 14 Sonoma or later. Liquid Glass surfaces gracefully degrade on older OS versions.